Augmented Reality and Virtual Reality Market (Device Type: Augmented Reality Devices, Virtual Reality Devices; Component: Hardware, Software; Technology: Marker-Based Augmented Reality, Marker-less Augmented Reality, Virtual Reality Technology; Platform: Mobile, Console, PC, Others; Device Application: Augmented Reality Application, Virtual Reality Application) – Global Industry Analysis, Market Size, Opportunities and Forecast, 2017 - 2023

Category : ICT | Delivery Format: PDF | Status: Published | Pages : 125

1.    PROLOGUE

1.1.  Introduction

1.1.1.    Principal Gains

1.1.2.    Market Segmentation

1.2.  List of Abbreviations

2.    MARKET SYNOPSIS

2.1.  Snapshot

2.2.  Augmented Reality and Virtual Reality Market by Technology

2.3.  Augmented Reality and Virtual Reality Market by Component

2.4.  Augmented Reality and Virtual Reality Market by End User

2.5.  Augmented Reality and Virtual Reality Market by Geography

3.    MARKET DYNAMICS

3.1.  Augmented Reality and Virtual Reality Market Analysis, 2014-2024 ($Million)

3.2.  Market Dynamics

3.2.1.    Market Drivers

3.2.2.    Restraints

3.2.3.    Growth Opportunities

4.    INDUSTRY ANALYSIS

4.1.  Porter’s Five Forces Analysis

4.1.1.    Bargaining Power of Suppliers

4.1.2.    Bargaining Power of Buyers

4.1.3.    Threat of Substitute

4.1.4.    Threat of New Entrants

4.1.5.    Degree of Competition

4.2.  Value Chain Analysis

4.3.  Market Attractiveness Analysis

5.    COMPETITIVE LANDSCAPE

5.1.  Player Positioning Analysis, 2016

5.2.  Key Strategies Adopted by Leading Players

6.    AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY TECHNOLOGY

6.1.  Augmented Reality (AR)

6.1.1.    Growth Potential and Key Drivers

6.1.2.    Market Size and Forecast, 2014-2024 ($Million)

6.1.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)

6.2.  Virtual Reality (VR)

6.2.1.    Growth Potential and Key Drivers

6.2.2.    Market Size and Forecast, 2014-2024 ($Million)

6.2.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)

7.    AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY COMPONENTS

7.1.  Sensors

7.1.1.    Growth Potential and Key Drivers

7.1.2.    Market Size and Forecast, 2014-2024 ($Million)

7.1.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)

7.2.  Other Semiconductor Components

7.2.1.    Growth Potential and Key Drivers

7.2.2.    Market Size and Forecast, 2014-2024 ($Million)

7.2.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)

8.    AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY END-USERS

8.1.  Aerospace & Defense

8.1.1.    Growth Potential and Key Drivers

8.1.2.    Market Size and Forecast, 2014-2024 ($Million)

8.1.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)

8.2.  Industrial

8.2.1.    Growth Potential and Key Drivers

8.2.2.    Market Size and Forecast, 2014-2024 ($Million)

8.2.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)

8.3.  Entertainment

8.3.1.    Growth Potential and Key Drivers

8.3.2.    Market Size and Forecast, 2014-2024 ($Million)

8.3.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)

8.4.  Medical

8.4.1.    Growth Potential and Key Drivers

8.4.2.    Market Size and Forecast, 2014-2024 ($Million)

8.4.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)

8.5.  Education

8.5.1.    Growth Potential and Key Drivers

8.5.2.    Market Size and Forecast, 2014-2024 ($Million)

8.5.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)

8.6.  Retail

8.6.1.    Growth Potential and Key Drivers

8.6.2.    Market Size and Forecast, 2014-2024 ($Million)

8.6.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)

8.7.  Others

8.7.1.    Growth Potential and Key Drivers

8.7.2.    Market Size and Forecast, 2014-2024 ($Million)

8.7.3.    Market Size and Forecast, By Region, 2014-2024 ($Million)

9.    AUGMENTED REALITY AND VIRTUAL REALITY MARKET, BY GEOGRAPHY

9.1.  North America

9.1.1.    Growth Potential and Key Drivers

9.1.2.    Market Size and Forecast, 2014-2024 ($Million)

9.1.3.    U.S.

9.1.3.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.1.3.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.1.3.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.1.4.    Canada

9.1.4.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.1.4.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.1.4.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.1.5.    Mexico

9.1.5.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.1.5.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.1.5.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.2.  Europe

9.2.1.    Growth Potential and Key Drivers

9.2.2.    Market Size and Forecast, 2014-2024 ($Million)

9.2.3.    UK

9.2.3.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.2.3.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.2.3.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.2.4.    France

9.2.4.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.2.4.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.2.4.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.2.5.    Germany

9.2.5.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.2.5.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.2.5.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.2.6.    Rest of Europe

9.2.6.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.2.6.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.2.6.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.3.  Asia Pacific

9.3.1.    Growth Potential and Key Drivers

9.3.2.    Market Size and Forecast, 2014-2024 ($Million)

9.3.3.    China

9.3.3.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.3.3.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.3.3.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.3.4.    India

9.3.4.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.3.4.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.3.4.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.3.5.    Japan

9.3.5.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.3.5.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.3.5.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.3.6.    Rest of Asia-Pacific

9.3.6.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.3.6.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.3.6.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.4.  Middle East

9.4.1.    Growth Potential and Key Drivers

9.4.2.    Market Size and Forecast, 2014-2024 ($Million)

9.4.3.    Saudi Arabia

9.4.3.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.4.3.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.4.3.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.4.4.    UAE

9.4.4.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.4.4.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.4.4.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.4.5.    Rest of Middle East

9.4.5.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.4.5.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.4.5.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.5.  Latin America

9.5.1.    Growth Potential and Key Drivers

9.5.2.    Market Size and Forecast, 2014-2024 ($Million)

9.5.3.    Brazil

9.5.3.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.5.3.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.5.3.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.5.4.    Argentina

9.5.4.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.5.4.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.5.4.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.5.5.    Rest of Latin America

9.5.5.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.5.5.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.5.5.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.6.  Africa

9.6.1.    Growth Potential and Key Drivers

9.6.2.    Market Size and Forecast, 2014-2024 ($Million)

9.6.3.    South Africa

9.6.3.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.6.3.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.6.3.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.6.4.    Egypt

9.6.4.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.6.4.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.6.4.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

9.6.5.    Rest of Africa

9.6.5.1.        Market Size and Forecast, By Technology, 2014-2024 ($Million)

9.6.5.2.        Market Size and Forecast, By Component, 2014-2024 ($Million)

9.6.5.3.        Market Size and Forecast, By End Users, 2014-2024 ($Million)

10.  KEY MARKET PLAYERS

10.1.    Innovega, Inc.

10.1.1.        Company Snapshot

10.1.2.        Overview

10.1.3.        Financial Overview

10.1.4.        Product Portfolio

10.1.5.        Key Developments

10.1.6.        Strategies

10.2.    Oculus VR LLC

10.2.1.        Company Snapshot

10.2.2.        Overview

10.2.3.        Financial Overview

10.2.4.        Product Portfolio

10.2.5.        Key Developments

10.2.6.        Strategies

10.3.    Microsoft Corporation

10.3.1.        Company Snapshot

10.3.2.        Overview

10.3.3.        Financial Overview

10.3.4.        Product Portfolio

10.3.5.        Key Developments

10.3.6.        Strategies

10.4.    Vuzix Corporation

10.4.1.        Company Snapshot

10.4.2.        Overview

10.4.3.        Financial Overview

10.4.4.        Product Portfolio

10.4.5.        Key Developments

10.4.6.        Strategies

10.5.    Augmented Pixels Co.

10.5.1.        Company Snapshot

10.5.2.        Overview

10.5.3.        Financial Overview

10.5.4.        Product Portfolio

10.5.5.        Key Developments

10.5.6.        Strategies

10.6.    Total Immersion

10.6.1.        Company Snapshot

10.6.2.        Overview

10.6.3.        Financial Overview

10.6.4.        Product Portfolio

10.6.5.        Key Developments

10.6.6.        Strategies

10.7.    DAQRI LLC

10.7.1.        Company Snapshot

10.7.2.        Overview

10.7.3.        Financial Overview

10.7.4.        Product Portfolio

10.7.5.        Key Developments

10.7.6.        Strategies

10.8.    Blipper

10.8.1.        Company Snapshot

10.8.2.        Overview

10.8.3.        Financial Overview

10.8.4.        Product Portfolio

10.8.5.        Key Developments

10.8.6.        Strategies

10.9.    EON Reality, Inc.

10.9.1.        Company Snapshot

10.9.2.        Overview

10.9.3.        Financial Overview

10.9.4.        Product Portfolio

10.9.5.        Key Developments

10.9.6.        Strategies

10.10. Google, Inc.

10.10.1.      Company Snapshot

10.10.2.      Overview

10.10.3.      Financial Overview

10.10.4.      Product Portfolio

10.10.5.      Key Developments

10.10.6.      Strategies

11.  RESEARCH APPROACH

11.1.      Initial Data Search

11.2.      Secondary Research

11.3.      Primary Research

11.4.      Scope and Assumptions


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